PsychoHEAD › Quests › Captives at Deatholme
Captives at Deatholme
Entry: 9164
Quest Level: 200
Min Level: 17
Description
Ah, yes. One of my finest creations. This draught will break most forms of alchemically induced stupor.
Side effects include confusion, nausea and - in rare cases - temporary blindness. All much preferable to whatever the Scourge plans to do to those prisoners in Deatholme, if you ask me.
Best of luck, brave $c. You are going to need it.
Objectives
Take Renzithen's Restorative Draught to Deatholme and rescue Apprentice Varnis, Apothecary Enith and Ranger Vedoran. Return to Arcanist Janeda at the Sanctum of the Sun for a reward.
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Rewards
Money: 25s
Reputation: Faction 922 (+3000)
Quest Objectives
| Objective | Type | Count |
|---|---|---|
| Renzithen's Restorative Draught | Item | 1 |
| Apothecary Enith | Kill | 1 |
| Apprentice Varnis | Kill | 1 |
| Ranger Vedoran | Kill | 1 |
Completion
Excellent job, $N. Without your help those prisoners would've lost their minds and souls to the Scourge.
Quest Chain (4 quests)
- 1. The Sanctum of the Sun
- 2. War on Deatholme
- 3. A Restorative Draught
- 4. Captives at Deatholme
