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PsychoHEAD › Quests › Captives at Deatholme

Captives at Deatholme

Entry: 9164 Quest Level: 200 Min Level: 17

Description

Ah, yes. One of my finest creations. This draught will break most forms of alchemically induced stupor.

Side effects include confusion, nausea and - in rare cases - temporary blindness. All much preferable to whatever the Scourge plans to do to those prisoners in Deatholme, if you ask me.

Best of luck, brave $c. You are going to need it.

Objectives

Take Renzithen's Restorative Draught to Deatholme and rescue Apprentice Varnis, Apothecary Enith and Ranger Vedoran. Return to Arcanist Janeda at the Sanctum of the Sun for a reward.

Turn in to

Arcanist Janeda

Rewards

Money: 25s

Reputation: Faction 922 (+3000)

Quest Objectives

Objective Type Count
Renzithen's Restorative Draught Item 1
Apothecary Enith Kill 1
Apprentice Varnis Kill 1
Ranger Vedoran Kill 1

Completion

Excellent job, $N. Without your help those prisoners would've lost their minds and souls to the Scourge.

Quest Chain (4 quests)

  1. 1. The Sanctum of the Sun
  2. 2. War on Deatholme
  3. 3. A Restorative Draught
  4. 4. Captives at Deatholme